The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.
This is the third in a multi-part series on LGBTQ+ inclusion in design. Check out the first two articles on why LGBTQ+ inclusion in design matters and how bias manifests in design organizations.